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procedure and tools used for design New Sketch Curve Options Curve Degree Choose from 1, 2, 3, 5, or 7. Tolerance Determines how closely the curve tries to mimic the cursor movement. Maximum Spans Together with the curve degree, determines the number of points that are laid down for the curve. Pivot Position…
Venkata Sandeep Gunnapu
updated on 25 Oct 2021
procedure and tools used for design
Choose from 1, 2, 3, 5, or 7.
Determines how closely the curve tries to mimic the cursor movement.
Together with the curve degree, determines the number of points that are laid down for the curve.
Specifies the initial position of the curve's pivot points (both rotation and scaling).
Origin – The pivot points are located at (0, 0, 0).
First CV – The pivot points are located at the position of the first CV, that is, the start of the curve. This is the default.
Last CV – The pivot points are located at the position of the last CV, that is, the end of the curve.
Curve center – The pivot points are located in the middle of the curve, based on arc length. (This is the same position as Snap to Center in the Curve Snap Options box.)
Bounding box center – The pivot points are located at the center of the curve's bounding box.
For a degree 3 curve (default), the curve will only appear after 4 CVs have been placed.
The general rule is that a curve of degree m requires m+1 CVs before becoming visible. To see the curve sooner, turn on Progressive Degree in the options box.
The first CV in the curve is shown as a square and the second as a “U” instead of a cross. This helps show the direction of the curve.
This tool is useful when you want to create a single span curve from two endpoints.
You can continue drawing curves between view windows. For example, click the first point in the Top window, click the second point in the Back window, and so on.
The new curve is a straight line between the two points. To make the curve tangent or curvature continuous, use Object Edit > Align > Align to align the new curve with the existing objects, or BlendCrv Tools > Blend Curve Create.
The Project tool lets you specify and change the projection direction from within the tool, as described in the workflow below. By default, the tool projects along the view vector of the current window (that is, the direction the camera is looking at). You can also use an external reference vector to specify the projection direction.
The control window opens.
The surfaces turn pink.
The curve is projected along the View vector of the active window, by default. A curve-on-surface is created on the surface(s).
The curve-on-surface updates according to the new view vector in the Perspective window.
The curve-on-surface updates.
The name of the vector appears in the Picked Vector field. The curve-on-surface updates according to the picked projection vector.
The control window disappears.
The Project tool control window opens. You can modify the options and watch the curve-on-surface update. This only works if the curve-on-surface was created with construction history.
You can trim more than one surface at a time, using one or more projected curves or intersecting surfaces.
Crosshairs appear on the selected regions. To move a crosshair, click it and drag.
If those region selectors appear too large or too small on your geometry, you can adjust their size by using the Region Selector U Size and V Size sliders in the control window.
You do not have to click a “visible” part of the surface (such as an isoparametric curve). Clicking anywhere inside the surface edges will also work.
The curves-on-surface update.
If you choose Picked, you must then pick a vector object along which to project.
If you choose View, you can project different curves along different view vectors. However, if you then click Refresh View Vector, or select a different vector option, all curves-on-surface update to match the current projection vector.
Keep: Keeps the regions selected in step 5, and discards the rest.
Discard: Discards the regions selected in step 5, and keeps the rest.
Divide: Divides the selected regions from the others (making separate trim surfaces) but keeps all the regions.
You are left within the tool with all your selections intact, so you can adjust your selections and trim again.
Use Square to create a surface by blending inward from a combination of four free curves and/or corners.
The Square Control window appears.
or
Click a point on the curve (to use as a corner) by holding down either the (Windows) or
(Mac) key or the
and
keys.
or
Click a grid point (to use as a corner) by holding down the key.
This manipulator appears when you set an edge to Tangent Angle in the Square Control window (see below).
The Square Control window appears.
Continuity level between the aligned geometry: G0 Position, G1 Tangent, G2 Curvature, or G3 Curvature.
Edge – This option is the default and provides alignments for all surfaces when a vector constraint is not used. This includes the alignment of a surface to a surface edge, isoparm, or curve-on-surface (CoS).
Project – This option aligns an edge to a surface by using a projection vector (along the current view by default). It is not necessary to have a curve-on-surface already on the surface to align to it. The curve-on-surface is created automatically.
If Project is selected, a Vector Options section appears to let you define a vector. The default vector direction is based on the current view.
U/V – This option only appears when aligning a curve to a surface.
The curve is aligned to either the U or V direction of the surface.
Vector – This option only appears when aligning a curve to a surface.
The tangent and curvature alignment is defined by the tangent plane to the surface at the point of contact, and the direction of the vector specified through Vector Options. That is, the tangent and curvature CVs on the curve are only allowed to move in the direction of the vector. This is the equivalent to creating a curve-on-surface on the surface, and aligning the free curve to it.
If the vector is set to View, the shape of the curve in the given view remains the same through the alignment, while maintaining the desired level of continuity with the surface.
This checkbox is only available when aligning a surface to another surface with Alignment Type set to Edge and Continuity set to G1 Tangent or G2 Curvature.
When Vector is checked on, positional continuity is achieved first, then the tangent and curvature CV rows are constrained to move along the selected vector. (See the Vector Optionssection.)
This option is only available when Continuity is set to G1 Tangent, G2 Curvature, or G3 Curvature and the following conditions apply:
When Tangent Balance is checked on, the CVs of the tangent row are adjusted so that the ratio of the start and end tangent lengths on the Input surface matches that of the Master. If G2 Curvature or G3 Curvature is on, the same applies to the respective curvature row CVs (second and third rows from the edge). The inside CVs are also adjusted so that the Input’s hull (for the tangent and curvature rows) mimics the shape of the Master’s.
Tangent Balance is off.
Tangent Balance is on. The hull shape of the Input reflects that of the Master.
The tangent and curvature lengths can be scaled in a proportional way so as not to change the shape of the Input surface, by using the Tangent Scale, Curvature Scale, and G3 Scale sliders (or corresponding manipulators). These sliders are only available when Tangent Balance is on, but retain their values if Tangent Balance is toggled off then on again.
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